Putting it all together autorating the players

Now that we've gone through the theoretical basis for the auto-rate rules, we're ready to rate players. Poker Tracker's auto-rate feature takes us through this three-step process.

Click on "Utilities""Auto Rate Players" in the top menu bar to begin the auto-rate process

(alternatively, click the eagle icon - in the row of top menu icons).

j Session Notes | Game Notes j Position Stats j Misc. Stats j Summary ] Game Time | Preferences j

General Info,

Site: |Party & Affiliâtes^ General Description: Do Not Auto-Rate This Player

Pick An Icon To Associate With This Player jt^Good Player (Tight Aggressive Solid) ... |

Aliases... |

Screen Name

Site

s I pjplaver Summary: Click on any column heading to sort the data - this works on all data sections

vlore Detail

Game Level

$ In From SB

Steal

%

Amount Won

To SD

At SD

%

Total Rake

$15/$30

436

22.94

35.55

50.00

57.14

24.00

33.93

$664.00

5.08

32.14

58.33

8.03

105.00

$10/$20

302

19,54

28,57

100,00

50.00

0,00

32,88

$149,00

2,47

24.66

44.44

2,98

65,00

$10/$20 (

213

32.39

43.90

84.62

33.33

33.33

40.00

($64.50)

(1.51)

37.65

46.88

12.68

67.00

16 Levels

, 39,312| 23.46| 35,64| 82.9l| 53.09| 19.63| 26,12| $2,490.14|_2,68 26.46 54.44| 5.42| 2,525.60 jt]

sl p|l<n^n Starting Hands: [Hand Ti m e s W i n % N e t A y g/H a n d B E./H a n d B11 n d C C P F P jlP W j W S F P FR % R FI

sl p|l<n^n Starting Hands: [Hand Ti m e s W i n % N e t A y g/H a n d B E./H a n d B11 n d C C P F P jlP W j W S F P FR % R FI

840

5

0.00

(59,55)

(11,91)

(10,91)

4

0

40,00

0,00

40,00 20,00

0,00

100,00

0,00

K2s

2

0.00

(21.25)

(10.63)

(10.63)

1

0

50.00

0.00

50.00

50.00

0.00 100.00

0.00

K7o

6

0.00

(120.05)

(20.01)

(9.34)

5

0

33.33

0.00

16.67

0.00

0.00 100.00

0.00

86o

3

0.00

(31.26)

(10.42)

(8.92)

2

0

66.67

0.00

33.33

33.33

33.33

100.00

0.00

T7s

1

0.00

(7.00)

(7.00)

(7.00)

0

0

100.00

0.00

100.00

100.00

0.00

100.00

0.00

14 o

2

0.00

(37.50)

(18.75)

(6.25)

2

0

50.00

0.00

0.00

0.00

50.00

100.00

0.00

Totals

1,431

0.00

(15,738,31)

(11,00)

(3,65)

598

56

80,43

0,00

27,53

10,48

28,93

100,07

0,00

Step 1- Overall Criteria o Enter the minimum number of hands you require for a player to be rated.

If you wish to limit the hands to a certain time period, fill in the appropriate boxes in the "Dates to use" section of the screen. Otherwise leave the "all time" and "use all hands when rating players" radio buttons selected (we recommend using all hands).

¡Auto Rale Players

Database: first db

Step 1 ■ Overall! Criteria | step 2 - Rules || Step 3 - Rate |

Han (is Played

Players must heve at least | handsdayed

Dates To Use use all hands when rating player <" Only rate based on hands played sin«: foo7o57oo5o C Rate based on last | hands played

Players At Table

Only rate on stats for hands with:

players at the table

NOTE r THIS FEATURE IS FOR RING STATS ONLY! NO TOURNAMENT STATS WILL BE USED AT THIS TIME.

Only Jse Hands From Selected Limits

Leave all boxas UNCHECKED to use all limits

fJL (Í0.24)

r

*

PL ($0.25)

r

NL ((0.25)

r

i 0.25/$0.50

n

NL (ÍG.50) w

r

fJL/H(i0 50)

r

NKÍ0.50)

r

PL ($0.50)

r

f0,5ft/tl

r

3-iiij

r

r

d

when Determining Number of Hands Played C* Count hands from atl limits played C Count hands played only from selected limits

Clos o o If you wish to eliminate hands from shorthanded games from the auto-rate process, choose a minimum number of players in the "players at table" section of the screen. For full ring game players, we recommend selecting "greater than or equal to" in the first box, and "7" in the second box. Since shorthanded play has far different standards for looseness and aggression, we do not included shorthanded games in our player rating process. For shorthanded players, we recommend choosing "greater than or equal to" for the first box, and "4" for the second box, since the shorthanded game changes significantly when only three players are involved.

■ Auto Rale Placers

Database: first db

Çtep 1 Overall Criteria j stftp z ■ Rules | Step 3 - Rate [

Mards Played

Players must have at least | hands plated

C All time r since: | oa/otVoooo

Dites To Use f"1 Use all hands when rating player C Only rate based or hands played since: | □Q/OO/uiJOQ <~ Rate based on last | hands played

Playef s At Table

Only rate on stats for hands with: [greater than Or equal tc <■] [5 T] ftND |

players at the tattle

NOTEi THIS FEATURE [S FOR RING STATS ONLY! NO TOURNAMENT STATS WILL BE USED AT TH]S TIME.

Help

Only Jse hands From Selected Li mite

Leave all boxas unchecked to use all limits

NL ($0,24)

r

A

PL ($0.25)

r

ML ($0.25)

r

$0.2 S/$0.50

r

WL ($0.50) (6 nax)

r

WL/PL ($0.50)

r

WL($0.50)

r

PL ($0-50)

r

(0.5D/$1

r

ML($1)

r

tl/ti

r

d

when Determining Number of Hands Played

Count hands from atl limits played C Count hands played only from selected limits clos o In the "only use hands from selected limits" selection, choose the limits that you wish to include in the auto-rate process. Remember that shorthanded games have different categories than full ring games, and should not be included in the same auto-rating (see the section below entitled "Different Databases for Different Games"). Likewise, we do not recommend mixing limits that are not "adjacent" (e.g. it's ok to mix $2-4 and $3-6, but not $3-6 and $15-30) because the games are considerably different.

o After you've chosen your desired limits, click on the "Step 2" tab to move on to rule definition.

Step 2 - Rules o For those of you looking to get started quickly, we've provided a quick and easy way to set up your rules. First, download the following auto rate rules file from our server: http://www.pokertrackerguide.com/ebook/ptguide_autorate_rules.txt. Next, click on the "import rules" button and specify the file "ptguide_autorate_rules.txt" that you have downloaded. However, we recommend going through the rules creation process yourself, since it will help you solidify your understanding of the player categories, and will allow you to customize the rules to fit your personal preferences.

o If you're not importing the rules, then you can set up the rules for each individual category by double clicking each icon and entering the data from the table for the corresponding icon from the table below. When you come to the rule description screen, make sure the checkbox for "Include preflop numbers in TOTAL Aggression Factor Calculation" is unchecked.

o After you've finished defining the rules, click on the "Step 3" tab to move on to the rate players.

I Auto Rale Players

Database: first db

Step 1 Overall! Criteria | step 2 - Rule £ || Step 3 - Rat» |

Halp

Hards Flared

Players must ha*e at least | ÎS hands clayed C All time r Sin«: | OVOa/DCriu

Only use hands From Selected Limits

Bays all bonis UNCHECKED to use all limits

Dates Tj Use

P Use all hands when rating player r Only rate based on hands pi a red sin«: 100/00/0 000 f Rat* based on last | hands played

Players At Table

Only rate on stats for hands with: [greater than or equal tc t] ¡5 T] ftND |

players at the table

NOTE; TH[S FEATURE [S FOR RING STATS ONLY! NO TOURNAMENT STATS WILL BE USED AT THIS TIME.

NL ($0,24)

r

A

PL ($0.25)

r

NL ($0.25)

r

$0.2 5/$0.50

r

NL ($0.50) (6 mai)

r

NL/PL ($0.50)

r

NL ($0.50)

r

PL ($0-50)

r

fa.SS/$l

r

HL($1)

r

tl/$2

r

fl

when Determining Number of Hands Flayed

Count hands from atl limits played C Count hands played only from selected limits clos

Step 3 - Rate o Once you've finished steps one and 2, all that's left to do is let Poker Tracker rate the players. Click on the "Rate Players Now (Batch)" button to begin categorizing players.

i' Calling Station (Neutral/SL Passive)

Vol. Put Money In Pot % is between 28 and 33 Aggression Factor - Total is less than 1.00

Fishy (Slightly_Loose/Loose Passive)

Vol. Put Money In Pot % is greater than 33 Aggression Factor - Total is less than 1.50 m Gambler (Slightly_Loose Aggressive Over) Vol. Put Money In Pot % between 28 and 33 Aggression Factor - Total is greater than 1.50 Went To Showdown % is greater than 39 Good Player (Tight Aggressive Solid) Vol. Put Money In Pot % is less than 24 Aggression Factor - Total is greater than 1.50 Went To Showdown % is less than 39

Loose Aggressive

Vol. Put Money In Pot % is greater than 33 Aggression Factor - Total is greater than 1.50

Neutral Aggressive Overplayer

Vol. Put Money In Pot % is between 24 and 28.00

Aggression Factor - Total is greater than 1.50 Went To Showdown % is greater than 39

Neutral Aggressive Solid

Vol. Put Money In Pot % is between 24 and 28.00

Aggression Factor - Total is greater than 1.50 Went To Showdown % is less than 40

Neutral Passive

  1. Put Money In Pot % is between 24 and 28 Aggression Factor - Total is less than 1.50 ^ Not Sure Yet (Slighty Loose Neutral) Vol. Put Money In Pot % is between 28 and 33 Aggression Factor - Total is between 1.00 and 1.50 Rock (Tight Passive Solid)
  2. Put Money In Pot % is less than 24 Aggression Factor - Total is less than 1.00 Went To Showdown % is less than 39 Slightly Loose Aggressive Solid
  3. Put Money In Pot % is between 28 and 33 Aggression Factor - Total is greater than 1.50 Went To Showdown % is less than 39 Tight Aggressive Overplayer
  4. Put Money In Pot % is less than 24 Aggression Factor - Total is greater than 1.50 Went To Showdown % is greater than 39 Tight Neutral
  5. Put Money In Pot % is less than 24 Aggression Factor - Total is between 1.00 and 1.50

Tight Passive Overplayer Vol. Put Money In Pot % is less than 24 Aggression Factor - Total is less than 1.00 Went To Showdown % is greater than 39

S Auto Rate Players

Database: _pokertracker_data

Step 1 - Overall Criteria | Step 2 - Rules j| step 3 - Rate ]

Customize Icon Descriptions... | Export Rules... | Import Rules... |

Help

Priority

Icon Description

Rule

m

©

©

v

«i

©

Ii

Maniac (Loose Aggressive)

Calling Station (Neutral/SL Passive) Vol Fishy (Slightly_l_oose/Loose Passive) Vol Gambler (Slightly_Loose Aggressive O^Vol Good Player (Tight Aggressive Solid) Vol

Vol Vol Vol

Maniac (Loose Aggressive)

Neutral Aggressive Overplayer Neutral Aggressive Solid

Neutral Passive Vol Not Sure Yet (Slighty_Loose Neutral) Vol

Rock (Tight Passive Solid) Vol

Slightly_Loose Aggressive Solid Vol

Tight Aggressive Overplayer Vol

Tight Neutral Vol

Put Money In Pot % is between 28.00 and 33.00 AND Aggression Fac Put Money In Pot % is greater than 33.00 AND Aggression Factor - T Put Money In Pot % is between 28.00 and 33.00 AND Aggression Fac Put Money In Pot % is less than 24.00 AND Aggression Factor - Total Put Money In Pot % is greater than 33.00 AND Aggression Factor - T Put Money In Pot % is between 24.00 and 28.00 AND Aggression Fac Put Money In Pot % is between 24.00 and 28.00 AND Aggression Fac Put Money In Pot % is between 24.00 and 28.00 AND Aggression Fac Put Money In Pot % is between 28.00 and 33.00 AND Aggression Fac Put Money In Pot % is less than 24.00 AND Aggression Factor - Total Put Money In Pot % is between 28.00 and 33.00 AND Aggression Fac Put Money In Pot % is less than 24.00 AND Aggression Factor - Total-Put Money In Pot % is less than 24.00 AND Aggression Factor - Total T

Double-click on a row to create, edit or view the rules for the selected icon.

When defining rules, use the priority field to define which icons get assigned first in case of overlaping rules. This field is not required however, please read the help file for more details.

For example: If you define a rock as a player with < 10% VPIP and define a tight/aggressive as < 15% VPIP with a PFR > 10%j a player with a VPIP < 10% will always get assigned the rock icon because it is checked first.

If you put a priority of 1 on the tight/aggressive icon and 2 on the rock icon, then the tight/aggressive rules will be checked before the rock rules so that players with VPIP < 10 but a PFR. > 10 are defined as tight/aggressive rather than rocks.

Close

When the auto-rate process has finished, every player in your database who qualifies based on the minimum number of hands specified in step one should have an icon. Your own screen name will also have an auto-generated icon, hopefully "good player". Note that variables like sample size and game conditions greatly affect the desirability of specific icons. For example, we know several players who specialize in loose-passive games, and their win rate as a "Slightly_Loose Aggressive Solid" player is much higher than many players with a "Good Player" icon. Against loose passive players, a wider variety of hands can be played preflop since the implied odds are so high. Again we remind the reader that icons provide a starting point for reading opponents, but solid play incorporates flexibility in reading players based on game conditions.

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